Cornell Tech - #otd in 1993, Nintendo agreed to use Silicon Graphics technology in their upcoming console—Codename: Project Reality—which would "enable players to step inside real-time, three-dimensional worlds." This tech of the
Juegones - 🤔¿Sabias que Nintendo 64 tuvo tres nombres?... Project Reality, Nintendo Ultra 64 y N64. 😱 | Facebook
![ax krieger's big magfest al Twitter: "Nintendo was also impressed with the work Rare was doing with similar SGI workstations on their upcoming Donkey Kong Country. SGI, coincidentally, had been shopping an ax krieger's big magfest al Twitter: "Nintendo was also impressed with the work Rare was doing with similar SGI workstations on their upcoming Donkey Kong Country. SGI, coincidentally, had been shopping an](https://pbs.twimg.com/media/DV8-rdQXUAAdM9a.jpg)
ax krieger's big magfest al Twitter: "Nintendo was also impressed with the work Rare was doing with similar SGI workstations on their upcoming Donkey Kong Country. SGI, coincidentally, had been shopping an
![foone🏳️⚧️ Twitterren: "Man, check out this Nintendo Ultra 64 mockup they're using in September '94. Labeled PR from the "Project Reality" codename. https://t.co/PGkUCfQtyt" / Twitter foone🏳️⚧️ Twitterren: "Man, check out this Nintendo Ultra 64 mockup they're using in September '94. Labeled PR from the "Project Reality" codename. https://t.co/PGkUCfQtyt" / Twitter](https://pbs.twimg.com/media/DKNZ1bJVoAAdWi8.jpg)