![Is there a way to remove all the trees near existing buldings without deconstructing the buildings / blueprint? : r/factorio Is there a way to remove all the trees near existing buldings without deconstructing the buildings / blueprint? : r/factorio](https://preview.redd.it/nbwsbfskjm771.png?auto=webp&s=71cde4e305bd6235f1609d8775c24f04868bba9e)
Is there a way to remove all the trees near existing buldings without deconstructing the buildings / blueprint? : r/factorio
![posila] [0.17.2] [Minor] [Graphical] Belt deconstruction planner overlap graphical bug - Factorio Forums posila] [0.17.2] [Minor] [Graphical] Belt deconstruction planner overlap graphical bug - Factorio Forums](https://i.imgur.com/4IZcG1l.png)
posila] [0.17.2] [Minor] [Graphical] Belt deconstruction planner overlap graphical bug - Factorio Forums
![1.1.8] Deconstruction planner incorrectly flags items on belt as if they're on the ground - Factorio Forums 1.1.8] Deconstruction planner incorrectly flags items on belt as if they're on the ground - Factorio Forums](https://i.imgur.com/ui8RH7z.jpg)
1.1.8] Deconstruction planner incorrectly flags items on belt as if they're on the ground - Factorio Forums
![Playing with the Deconstruction Planner - SB Plays Factorio with Harp3rBoy [ep19] (Alpha 0.11.22) - YouTube Playing with the Deconstruction Planner - SB Plays Factorio with Harp3rBoy [ep19] (Alpha 0.11.22) - YouTube](https://i.ytimg.com/vi/cWRCaVGKXQo/maxresdefault.jpg)
Playing with the Deconstruction Planner - SB Plays Factorio with Harp3rBoy [ep19] (Alpha 0.11.22) - YouTube
![Using a deconstruction planner to pickup objects on the ground. What have you found just scattered on the ground in your factory? : r/factorio Using a deconstruction planner to pickup objects on the ground. What have you found just scattered on the ground in your factory? : r/factorio](https://preview.redd.it/d0nky1c7tmi11.png?auto=webp&s=f16e0093efb536804e3fb6d8be8d39b594345697)
Using a deconstruction planner to pickup objects on the ground. What have you found just scattered on the ground in your factory? : r/factorio
![Importing / Exporting Blueprints & Filtered Deconstruction Planner - Factorio Tutorial V 0.15 - YouTube Importing / Exporting Blueprints & Filtered Deconstruction Planner - Factorio Tutorial V 0.15 - YouTube](https://i.ytimg.com/vi/RBVx_I0BP4o/maxresdefault.jpg)
Importing / Exporting Blueprints & Filtered Deconstruction Planner - Factorio Tutorial V 0.15 - YouTube
![800h in and only now I discovered you can configure a deconstruction planner to only remove dropped items. With that you can quickly clean up your base if you accidentally drop large 800h in and only now I discovered you can configure a deconstruction planner to only remove dropped items. With that you can quickly clean up your base if you accidentally drop large](https://preview.redd.it/ycspby79kfz71.png?auto=webp&s=1cf010fb6dd1c86e02e41426494ac3b363e2d8e0)
800h in and only now I discovered you can configure a deconstruction planner to only remove dropped items. With that you can quickly clean up your base if you accidentally drop large
![Issue with the new fog of war blueprinting: No automatic deconstruction of trees & rocks : r/factorio Issue with the new fog of war blueprinting: No automatic deconstruction of trees & rocks : r/factorio](https://preview.redd.it/e133jypqmgd61.png?auto=webp&s=4fc3214c3d3d7f4598f337d804d98aa531fc0800)
Issue with the new fog of war blueprinting: No automatic deconstruction of trees & rocks : r/factorio
![Proof that Factorio devs intended the crashed ship to be holy ground. It cannot be removed by robot deconstruction planners : r/factorio Proof that Factorio devs intended the crashed ship to be holy ground. It cannot be removed by robot deconstruction planners : r/factorio](https://preview.redd.it/vcxj0itn84l81.jpg?auto=webp&s=681532c33bfaea9a3ebb3be9d76d95cc5f936b8d)